Twitchin Kitten - the level Dante didn't see
Think I'm getting a little better 0.o
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11-23-2009, 10:50 PM
0 (11-23-2009, 03:35 PM)Rhubarb Wrote:(11-23-2009, 12:21 PM)LKTraz Wrote: Looks damn near real Vizzy. This is the program i use, If you look in the bottom right corner there's a preview render of the whole terrain with the water turned off. This is what the ground started as, a grayscale height map. Darker = lower areas, white = higher.
11-24-2009, 04:22 PM
0 Good Grief!
Complicated or what? I guess my brother would understand but I don't. I'm still very impressed.
11-24-2009, 04:38 PM
0 It's simply a matter of layering Rhu.
Start with the basic elevation contour then add texture (like rocks, grass, dirt, sand etc) and finally trim (water, sky, clouds, trees) and color it. Am I right on the principle Viz?
11-25-2009, 12:45 AM
0 (11-24-2009, 04:38 PM)LKTraz Wrote: It's simply a matter of layering Rhu. Pretty much, i could add about 50 more steps, but fortunately vue takes care of those automatically |
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